package com.chen.test2;

import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;


    String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};


    // attack 攻击描述：
    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

    // injured 受伤描述：
    String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    public Role() {

    }

    public Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }


    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        // 长相是随机的，根据男女生的，随机生成
        Random r = new Random();
        if (gender == '男') {
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        } else if (gender == '女') {
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];
        } else
            this.face = "面目狰狞";
    }


    // 获取属性
    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    // 定义一个方法用于攻击别人
    // Role role1 = new Role();
    // Role role2 = new Role();
    // role1.attack(role2);
    // 方法的调用者去攻击参数

    public void attack(Role role) {
        Random random = new Random();
        int index = random.nextInt(attacks_desc.length);
        String kongFu = attacks_desc[index];
        // 输出一个攻击的效果
        System.out.printf(kongFu, this.getName(), role.getName());
        System.out.println();



        //计算造成的伤害 1~20
        int hurt = random.nextInt(20) + 1;

        // 修改一下挨揍人的血量
        // 剩余的血量
        int remainBlood = role.getBlood() - hurt;
        // 对剩余的血量做一个验证，如果为负数了，就修改为0
        remainBlood = remainBlood < 0 ? 0 : remainBlood;
        // 修改一下挨揍人的血量
        role.setBlood(remainBlood);

        // 受伤的描述
        // 血量>90 0索引的描述
        // 80~90 1索引的描述
        // 70~80 2索引的描述
        // 60~70 3索引的描述
        // 40~60 4索引的描述
        // 20~40 5索引的描述
        // 10~20 6索引的描述
        // 小于10 7索引的描述

        if (remainBlood > 90) {
            System.out.printf(injureds_desc[0], role.getName());
        } else if (remainBlood > 80 && remainBlood <= 90) {
            System.out.printf(injureds_desc[1], role.getName());
        } else if (remainBlood > 70 && remainBlood <= 80) {
            System.out.printf(injureds_desc[2], role.getName());
        } else if (remainBlood > 60 && remainBlood <= 70) {
            System.out.printf(injureds_desc[3], role.getName());
        } else if (remainBlood > 40 && remainBlood <= 50) {
            System.out.printf(injureds_desc[4], role.getName());
        } else if (remainBlood > 20 && remainBlood <= 30) {
            System.out.printf(injureds_desc[5], role.getName());
        } else if (remainBlood > 10 && remainBlood <= 20) {
            System.out.printf(injureds_desc[6], role.getName());
        } else {
            System.out.printf(injureds_desc[7], role.getName());
        }
        System.out.println();

        System.out.println("造成伤害：" + hurt + "\n"+role.getName() + "剩余血量：" + remainBlood);

    }

    public void show() {
        System.out.println("角色名：" + getName() + "，血量：" + getBlood() + "，性别：" + getGender() + "，脸型：" + getFace());
    }
}
